So, you're looking to dive into a science fiction tabletop RPG, and two names keep popping up: Traveller and Stars Without Number. Both offer compelling visions of the future, but they approach gameplay and setting in very different ways. Which one is right for you? Let's break down the key differences and help you decide which system will launch your next interstellar adventure!

    What is Traveller?

    At its heart, Traveller is a sandbox RPG emphasizing exploration, trade, and the challenges of surviving in a vast, often indifferent, universe. First published in 1977, Traveller boasts a long and storied history, with numerous editions and variations. The core concept remains consistent: players typically take on the roles of adventurers, merchants, or mercenaries, carving out their destinies among the stars. What truly sets Traveller apart is its character generation system. Instead of simply assigning stats and skills, you guide your character through a simulated life, potentially serving in the military, engaging in trade, or even experiencing imprisonment! This process often results in characters with rich backstories and diverse skill sets, making them feel like fully realized individuals before the game even begins. Traveller uses a simple 2D6 (two six-sided dice) system for resolving actions, focusing on skill checks rather than complex combat maneuvers. This streamlined approach keeps the game moving and emphasizes problem-solving and roleplaying over tactical combat. The Traveller universe is vast and detailed, with countless star systems, alien species, and political factions to discover. The rulebooks provide a wealth of information on the history, culture, and technology of this universe, allowing players and GMs to create truly immersive campaigns. One of the most appealing aspects of Traveller is its emphasis on player agency. The game doesn't dictate a specific storyline or goal; instead, it provides players with the tools and freedom to explore the universe and pursue their own ambitions. Whether you want to become a wealthy trader, a daring explorer, or a renowned mercenary, Traveller allows you to forge your own path. This freedom, coupled with the game's rich setting and character generation system, makes Traveller a truly unique and rewarding RPG experience. Remember though, that the older editions of Traveller can be a bit crunchy and require some dedication to learn. The good news is that there are several modern editions available that streamline the rules and make the game more accessible to new players. So, if you're looking for a science fiction RPG that emphasizes exploration, player agency, and a rich, detailed universe, Traveller is definitely worth checking out!

    What is Stars Without Number?

    Stars Without Number (SWN), created by Kevin Crawford, is a science fiction RPG heavily inspired by old-school Dungeons & Dragons and Traveller. It blends the sandbox gameplay and focus on exploration of Traveller with the more structured character progression and combat mechanics of D&D. Guys, think of it as a love child between classic sci-fi and old-school roleplaying. One of the defining features of Stars Without Number is its use of the Sine Nomine Publishing's trademarked foci. These are special abilities or areas of expertise that characters develop over time. Foci grant characters unique powers and allow them to specialize in specific roles, such as psionics, combat, or exploration. This system adds a layer of character customization and progression that is absent in many other science fiction RPGs. SWN's setting is intentionally designed to be a blank slate, providing GMs with the freedom to create their own unique universes. The core rulebook includes a robust system for generating star systems, factions, and planets, allowing GMs to quickly create a vast and detailed setting with minimal effort. This emphasis on customization makes Stars Without Number an excellent choice for GMs who want to create their own science fiction worlds. The game uses a simple d20 system for resolving actions, similar to D&D. Characters roll a d20, add their skill modifier, and compare the result to a target number. This system is easy to learn and allows for a wide range of actions and abilities. Combat in SWN is more tactical than in Traveller, with rules for cover, movement, and different types of weapons. This makes combat encounters more engaging and challenging, requiring players to think strategically and work together to succeed. Another key feature of Stars Without Number is its support for sandbox gameplay. The game encourages players to explore the universe, make their own choices, and face the consequences of their actions. This emphasis on player agency makes SWN a truly rewarding and immersive RPG experience. Plus, the system is designed to be easily hacked and modified, allowing GMs to tailor the rules to their specific preferences. The creator has also made a base version of the game that is totally free to use, so it makes it easy for anyone to get started with it. So, if you're looking for a science fiction RPG that blends old-school sensibilities with modern design principles, Stars Without Number is an excellent choice. Its emphasis on sandbox gameplay, character customization, and setting generation makes it a truly versatile and rewarding RPG experience.

    Key Differences: A Head-to-Head Comparison

    Alright, let's get down to the nitty-gritty. Here's a breakdown of the key differences between Traveller and Stars Without Number:

    • Character Generation: Traveller's lifepath system creates detailed backstories, while SWN offers more direct customization through foci.
    • Setting: Traveller has a pre-established, detailed universe, while SWN provides tools for GMs to create their own.
    • Rules System: Traveller uses a streamlined 2D6 system, while SWN employs a more tactical d20 system.
    • Combat: Traveller emphasizes problem-solving over tactical combat, while SWN offers more in-depth combat mechanics.
    • Focus: Traveller prioritizes exploration and trade, while SWN balances exploration with combat and character progression.

    Which One Should You Choose?

    Choosing between Traveller and Stars Without Number ultimately depends on your personal preferences and playstyle. If you're looking for a science fiction RPG that emphasizes exploration, player agency, and a rich, detailed universe, Traveller is an excellent choice. Its lifepath character generation system and vast setting provide a truly immersive and rewarding experience. However, be prepared for a steeper learning curve, especially with older editions. Traveller is great if you want a pre-made, deeply detailed universe and enjoy a more narrative, less tactical combat experience.

    On the other hand, if you prefer a science fiction RPG that blends old-school sensibilities with modern design principles, Stars Without Number is an excellent choice. Its emphasis on sandbox gameplay, character customization, and setting generation makes it a truly versatile and rewarding RPG experience. SWN is better if you want to create your own universe and prefer a more tactical combat system. SWN is also generally considered more accessible to new players due to its streamlined rules and free basic edition.

    Consider these questions:

    • Do you prefer a pre-established setting or creating your own?
    • Do you prefer a streamlined or tactical combat system?
    • Do you want detailed character backstories or more direct customization?
    • How important is character progression and unique abilities to you?

    By answering these questions, you can narrow down your choices and determine which system is the best fit for your group.

    Other Sci-Fi RPG Options

    Of course, Traveller and Stars Without Number aren't the only science fiction RPGs out there. Here are a few other options to consider:

    • ** правил:** A gritty, cyberpunk RPG with a focus on hacking and corporate espionage.
    • Starfinder: Paizo's science fantasy RPG, blending elements of science fiction and fantasy.
    • Alternity: A science fiction RPG from Wizards of the Coast, offering a more cinematic and action-oriented experience.
    • Eclipse Phase: A transhuman horror RPG set in a post-apocalyptic future.

    Final Thoughts

    Both Traveller and Stars Without Number offer compelling visions of the future and provide countless hours of adventure. Ultimately, the best choice depends on your personal preferences and what you're looking for in a science fiction RPG. So, do your research, talk to your friends, and prepare to embark on an unforgettable journey among the stars! Have fun and happy gaming!