Hey guys! Today we're diving deep into the sandy desert of Brawl Stars to break down how Sandy fares against every single brawler in the game. Sandy, the legendary sandstorm-wielding Brawler, is a super unique character with a kit focused on area control, stealth, and surprising burst damage. But in a world full of diverse abilities and playstyles, can Sandy truly hold their own against the whole roster? We're going to dissect each matchup, giving you the lowdown on where Sandy shines, where they struggle, and what strategies you can employ to come out on top. Whether you're a Sandy main looking to perfect your game or a rival Brawler trying to figure out how to counter that sneaky sandstorm, this guide is for you. Get ready to sandy-fy your Brawl Stars knowledge!

    Sandy's Strengths and Weaknesses

    Before we get into the nitty-gritty of each specific matchup, let's get a solid understanding of Sandy's core strengths and weaknesses. Knowing these fundamentals will help you understand why certain matchups play out the way they do. Sandy's primary attack, Sandstorm, is a wide, cone-shaped blast that hits multiple targets. This makes them fantastic at controlling lanes and dealing chip damage to grouped-up enemies. Their Super, Sandstorm, creates a large area of invisibility for Sandy and their teammates. This is arguably one of the most game-changing Supers in Brawl Stars, enabling devastating ambushes, escapes, and strategic repositioning. Sandy also has a decent amount of health, making them surprisingly durable for a control Brawler. However, Sandy isn't without their flaws, guys. Their attack, while wide, can be somewhat inconsistent if enemies are spread out or if you miss the initial spread. Their reload speed isn't the fastest, meaning sustained pressure can be difficult if you can't land your shots. Furthermore, while their Super provides invisibility, it doesn't grant invincibility. Enemies can still hit you if they guess your location or if you're caught in the open when activating it. Understanding this balance is key to mastering Sandy.

    Sandy vs. The Melee Brawlers

    Let's kick things off by looking at how Sandy stacks up against the close-range specialists, the melee Brawlers. These guys love to get up close and personal, but that's often where Sandy can shine with their area control and escape potential. When facing Brawlers like Bull, El Primo, and Rosa, Sandy's goal is to maintain distance. Sandy's wide attack cone can actually punish Brawlers who rush in carelessly, as it's easier to hit them multiple times when they're right in your face. However, you need to be extremely careful. If a Bull manages to get his Super off and lands on you, or if El Primo lands his jump, you're in serious trouble. Rosa, especially with her shield Star Power, can be a nightmare to deal with up close. For these matchups, using your Super defensively is often the best play. If a melee Brawler is closing the gap, pop your Sandstorm to create an escape route or to reposition to a more advantageous spot. Sandy's Star Powers can also play a role here. Sweeping Sand can increase Sandy's attack range, helping you keep melee Brawlers at bay even longer. Rude Sands applies a damage-over-time effect, which can be surprisingly effective in wearing down tanks who are trying to push you. However, if you get caught off guard or make a mistake in positioning, these melee Brawlers can quickly melt you. So, maintain your distance, utilize your Super for escapes, and punish their aggressive pushes with your wide attack. Don't let them corner you, guys!

    Sandy vs. Bull

    Bull is all about that close-range brawl, and when he activates his Super, he becomes a charging menace. Against Sandy, Bull's goal is simple: close the distance and unleash his devastating shotgun blast. For Sandy, this is a high-stakes dance. Your primary objective is to keep Bull at arm's length. Sandy's main attack has a decent spread, and if Bull is rushing you, you can often land multiple shots, dealing significant damage. However, if Bull gets his Super off and connects, you're likely toast. The key here is prediction and evasion. When you see Bull charging, try to sidestep or use your Sandstorm Super to disappear and reposition. If you can bait out his Super without getting hit, you gain a massive advantage. Post-Super Bull is vulnerable, and you can often finish him off while he’s recovering. Sandy's Sweeping Sand Star Power can be a lifesaver here, increasing your attack range just enough to potentially hit Bull before he gets too close. However, if Bull manages to get behind you or corner you, even Sandy's decent health won't save you. Play smart, kite Bull, and use your Super as an escape tool. Don't get caught in a tight spot, or it's game over.

    Sandy vs. El Primo

    El Primo is another heavyweight who thrives in close-quarters combat. His jump attack can cover significant ground, making him a direct threat to Sandy's preferred range. Similar to Bull, El Primo wants to get right in your face to maximize his attack's effectiveness. Sandy's wide attack can be a double-edged sword here. If El Primo jumps into your Sandstorm, you can hit him multiple times. But if he lands his jump and immediately starts wailing on you, you're in for a rough time. El Primo's raw damage output up close is immense. Your best bet is to anticipate his jump. If you see him charging his Super, try to move erratically or use your own Super to vanish. Once invisible, you can reposition yourself to a safer distance or even flank him. Sandy's Super is crucial for creating space against El Primo. If you're caught in his grasp, your Sandstorm can provide the breathing room needed to disengage and reset the fight. Remember, El Primo is slower than some other melee Brawlers, so kiting him can be effective if you maintain your distance. Anticipate his jumps, utilize your Super for evasion, and punish him when he overextends. Don't let him corner you, and you should be able to manage this matchup.

    Sandy vs. Rosa

    Rosa, especially with her Super active, is one of the toughest melee opponents for Sandy. When Rosa pops her shield, she becomes incredibly tanky and can close the distance with relative impunity. Sandy's wide attack can still chip away at Rosa, but her damage reduction makes it a war of attrition that Sandy often loses up close. The key against Rosa is to avoid her entirely when her Super is active. If she's charging at you with her shield up, your best bet is to use your Sandstorm Super to disengage and run. Trying to fight her head-on when she's shielded is usually a losing battle. If you can catch her before she activates her Super, Sandy can put out decent damage. However, Rosa has a surprisingly good range on her attack, so even maintaining distance isn't always foolproof. Your Sandstorm Super is your ultimate defensive tool here. Use it to escape, regroup, and wait for her shield to drop. Once her Super is down, you can re-engage, but always be mindful of her potential to re-charge it. Sandy's Rude Sands Star Power might offer some value by chipping away at her health over time, but it's unlikely to be enough to win a direct confrontation when she's powered up. Avoid Rosa when she's shielded, use your Super to escape, and try to engage when her Super is on cooldown. It's a defensive matchup, so patience is key.

    Sandy vs. The Short-Range Brawlers (Non-Melee)

    Next up, let's talk about Brawlers who might not be strictly melee but still prefer fighting up close or in medium-range engagements. These can be tricky for Sandy because they often have unique mechanics that can counter invisibility or punish positional mistakes. We're talking about Brawlers like Darryl, Jacky, and Frank. These guys can be formidable opponents because they often have abilities that can either bypass Sandy's defense or punish Sandy's attempts to reposition. Darryl's rolling Super can quickly close the gap, and his rapid-fire shots are devastating up close. Jacky's spinning attack and counter-attack Super create a dangerous close-range aura. Frank, with his massive area-of-effect attack and stun, can lock down Sandy and dish out huge damage. Against these Brawlers, Sandy needs to be extra vigilant. Sandy's Super can still be used to escape, but you need to be quick and precise. If Jacky activates her Super, for example, you might get pulled in even if you're in your Sandstorm. Frank's stun can interrupt your attack or Super. The key here is to try and predict their movements and control the engagement zone. Sandy's wide attack is good for zoning, but these Brawlers can often push through it. Be aware of their Super charges, use your own Super defensively to create space, and try to whittle them down from a safe distance. Don't let them dictate the fight's tempo.

    Sandy vs. Darryl

    Darryl, the auto-charging barrel roller, presents a unique challenge for Sandy. His Super allows him to quickly close distances, negating Sandy's preferred long-range advantage. When Darryl initiates his Super, he becomes a fast-moving projectile, and if he lands on you, Sandy's health can deplete rapidly due to his close-range shotgun blasts. Sandy's wide attack can hit Darryl multiple times if he rolls into it, but it's often difficult to land enough shots before he's on top of you. The crucial aspect of this matchup is anticipating Darryl's roll. If you see him winding up, try to move sideways or use your Sandstorm Super to vanish and reposition. A well-timed Super can save you from an incoming Darryl Super. If you manage to evade his initial assault, Darryl becomes vulnerable while he reloads his shots. This is your window to dish out damage. Sandy's Sweeping Sand Star Power might give you a slight edge in range, allowing you to potentially hit Darryl before he gets too close. However, be wary of his auto-charging Super; he can initiate a roll at any moment. Keep an eye on Darryl's Super, use your Sandstorm for evasion, and punish his reload time. Don't get caught in his roll!

    Sandy vs. Jacky

    Jacky is a terror up close, and her Super can be particularly problematic for Sandy's stealth strategy. Her main attack creates a damaging aura around her, and her Super pulls nearby enemies in before dealing a massive blow. This means that if Jacky gets close, Sandy is in serious trouble. The issue with Jacky is her ability to punish stationary targets and her pull mechanic. If Jacky activates her Super while you're within its radius, even your Sandstorm might not save you, as the pull can disrupt your invisibility. Sandy's wide attack can hit Jacky if she's moving towards you, but her close-range damage output is very high. The best strategy for Sandy is to maintain maximum distance. Use your Sandstorm Super to escape if Jacky gets too close or initiates her Super. If you can avoid being pulled in and keep her at bay, you can chip away at her health. Sandy's Rude Sands Star Power could potentially help wear her down over time, but it's unlikely to be decisive. Dodge Jacky's attacks, use your Super to disengage, and avoid getting caught in her Super's pull. This is a matchup where patience and distance are your greatest allies.

    Sandy vs. Frank

    Frank, with his massive AoE attack and stun, is a significant threat to Sandy. His main attack has a huge radius, and his Super stuns all enemies in its path. Sandy's wide attack can hit Frank, but Frank's health pool and the potential for his Super make him dangerous. The main problem Frank poses is his stun. If Frank lands his Super, he can lock down Sandy, making them an easy target for Frank and his teammates. Sandy's Sandstorm Super can be used to evade Frank's attacks, but you need to be quick. If Frank initiates his Super, you must use your Sandstorm immediately to escape the stun radius. If you get stunned, Sandy is highly vulnerable. Sandy's main attack, while wide, can be interrupted if Frank lands a charged shot. The key here is avoiding his Super's stun. If you can keep your distance and chip away at Frank's health, you can win. However, Frank's attack has surprising range for a tanky Brawler. Sandy's Sweeping Sand Star Power might help you keep Frank at bay a bit more effectively. Focus on dodging Frank's Super, use your Sandstorm to escape stuns, and punish him from a distance. Do not get caught in his stun radius.

    Sandy vs. The Mid-Range Brawlers

    Now we move into the territory of Brawlers who operate best at mid-range, often with projectile-based attacks or abilities that can control space. This is often where Sandy can thrive, but certain Brawlers can still give them a run for their money. We're talking about the likes of Nita, Carl, Penny, Pam, Ash, Grom, Barry, and Tara. These Brawlers often have unique mechanics like turrets, bouncing projectiles, or area denial that can make Sandy's life difficult. Sandy's wide attack is generally effective against clustered enemies, which these mid-rangers sometimes are. However, if they spread out or utilize their abilities strategically, Sandy can struggle. Sandy's Super is still a valuable tool for repositioning or setting up ambushes, but it's less about pure escape and more about tactical advantage. The key against these Brawlers is understanding their attack patterns and how to counter their unique abilities. Control the engagement space, utilize your Super for tactical plays, and be mindful of their secondary effects.

    Sandy vs. Nita

    Nita, with her bear companion, Bruce, can be a tricky opponent for Sandy. Nita's main attack is a decent mid-range projectile, but Bruce is the real threat, as he can apply constant pressure and soak up damage. Sandy's wide attack is effective against both Nita and Bruce if they are close together. The challenge arises when Bruce is used to zone or body-block for Nita. Sandy needs to decide whether to focus down Bruce or Nita herself. If Bruce is attacking Sandy, Sandy can deal decent damage to him, but Bruce's health pool is substantial. Sandy's Super can be used to cloak and reposition, which is great for avoiding Bruce's charges or Nita's main attack. However, if Nita is smart, she can use Bruce to protect herself or try to predict Sandy's location. Sandy's Sweeping Sand Star Power can help keep Bruce at bay slightly longer. Conversely, if Sandy is trying to push, Nita and Bruce can create a strong defensive front. Prioritize taking down Bruce when possible, use your Sandstorm to avoid damage from both, and try to flank Nita. Don't let Bruce pin you down.

    Sandy vs. Carl

    Carl, with his spinning pickaxe, can be a difficult opponent for Sandy if played correctly. Carl's attack has a unique trajectory, and he can deal continuous damage if he stays at mid-range. Sandy's wide attack can hit Carl if he's predictable, but Carl's mobility with his Super can make him evasive. The main challenge with Carl is his ability to kite and deal consistent damage. Sandy's Super can be used to reposition or set up an ambush, but Carl's pickaxe can sometimes return quickly enough to hit you even after you've gone invisible. Sandy's best strategy is to try and predict Carl's movements. If you can land multiple hits with your Sandstorm, you can wear him down. However, if Carl uses his Super to escape or chase, he can be very slippery. Sandy's Sweeping Sand Star Power might give you an edge in range, helping you hit him before he gets too close. Be careful, though; if Carl gets close and starts spinning, he can deal massive damage. Try to predict Carl's path, land consistent shots, and use your Super to gain an advantage or escape if needed. Don't let him control the mid-range.

    Sandy vs. Penny

    Penny, with her explosive turret, can create significant area denial that Sandy dislikes. Penny's main attack is a shotgun-like blast that spreads, and her turret deals persistent damage. Sandy's wide attack can hit Penny effectively, but her turret is the main issue. Sandy's Super can be used to get close to Penny or her turret without being seen, which is a great advantage. The goal is to eliminate the turret quickly. If Sandy can get in range, their Super can help them approach Penny's team undetected, allowing for a surprise attack. However, if Penny positions her turret well, it can zone Sandy out of key areas. Sandy's Sweeping Sand Star Power could help clear the turret from a slightly safer distance. When facing Penny's turret, Sandy's Sandstorm Super is your best friend for getting close and taking it out. If you can't reach the turret safely, try to focus on Penny herself, but be mindful of her spread shot. Prioritize destroying Penny's turret, use your Sandstorm to approach safely, and exploit your invisibility for surprise attacks.

    Sandy vs. Pam

    Pam, with her healing turret, is a strong sustain Brawler that Sandy can struggle against, especially in longer engagements. Pam's main attack is a piercing projectile, and her turret provides consistent healing for her and her team. Sandy's wide attack can hit Pam and her turret if they are close, but Pam's healing makes it hard to secure kills. Sandy's Super is useful for repositioning or setting up ambushes, but Pam's turret provides vision, which can reveal Sandy's team if they are hiding nearby. Sandy's best approach is to try and focus down Pam herself rather than relying solely on the turret. If you can get a surprise attack with your Sandstorm, you can deal significant burst damage to Pam. Sandy's Rude Sands Star Power might help to chip away at Pam's health over time, but Pam's healing is often too much to overcome in a direct fight. Sandy's team needs to coordinate attacks to overwhelm Pam and her turret. Focus Pam, use your Super for surprise attacks, and coordinate with your team to break through her healing.

    Sandy vs. Ash

    Ash, the formidable tank with his summoning Super, presents a unique challenge. Ash's main attack has a surprisingly good range for a tank, and his Super summons a ghost that can apply pressure and distract. Sandy's wide attack can hit Ash, but Ash's high health and the ghost make him difficult to take down quickly. Sandy's Super is crucial for setting up ambushes or for disengaging from Ash's relentless pushes. If Ash uses his Super to close the distance, Sandy's Sandstorm can be used to evade. The key here is to avoid fighting Ash head-on when he's at full rage or has his Super active. Focus on chipping away at his health from a distance. Sandy's Sweeping Sand Star Power can help maintain that distance. If you can use your Sandstorm to flank Ash or get behind his ghost, you might be able to take him down more effectively. However, if Ash corners you, especially with his ghost active, you're in trouble. Keep your distance, use your Super for tactical repositioning or escape, and avoid direct confrontations when Ash is powered up.

    Sandy vs. Grom

    Grom, the Brawler who throws exploding grenades, is a mid-range menace that can zone Sandy effectively. Grom's main attack, a cluster of grenades, can cover a wide area, and his Super creates a ring of explosions that can trap opponents. Sandy's wide attack can hit Grom, but Grom's area denial can make it difficult for Sandy to move freely. Sandy's Super is excellent for repositioning to get around Grom's grenades or to set up an ambush. The trick against Grom is to maneuver around his explosive patterns. If Sandy can get close enough without taking too much damage, their wide attack can be devastating. Sandy's Sweeping Sand Star Power can help keep Grom at bay slightly more. However, Grom's grenades can stick to walls, making escape routes unpredictable. Be patient, wait for openings, and use your Sandstorm to flank or reposition when Grom is reloading or using his Super. Learn Grom's attack patterns, use your Sandstorm to navigate his zoning, and exploit any openings for a surprise attack.

    Sandy vs. Barry (Rosa's Second Star Power)

    While not a distinct Brawler, Barry (Rosa's second Star Power, Grow Through Grasp) essentially transforms Rosa into a mid-range threat that can heal herself. This means Sandy needs to approach Rosa with even more caution. If Rosa is constantly healing, Sandy's chip damage might not be enough. The strategy remains similar: avoid Rosa when she's empowered or shielded, use Sandy's Super for escapes, and try to engage when her healing is less effective or her Super is on cooldown. Sandy's Rude Sands Star Power might offer a slight edge in wearing her down, but it's a tough matchup.

    Sandy vs. Tara

    Tara, with her unique card-throwing attack and her Super that pulls enemies together, can be a significant threat. Tara's main attack requires precise aiming, but her Super is devastating, especially against grouped-up teams. Sandy's wide attack can hit Tara effectively, but if Tara lands her Super on Sandy and their teammates, it can lead to a quick wipeout. Sandy's Super is invaluable for setting up ambushes or for escaping Tara's Super. The key here is to avoid being grouped up with your team when Tara uses her Super. If you can bait out Tara's Super or use your Sandstorm to dodge it, you gain a massive advantage. Sandy's Sweeping Sand can help keep Tara at bay. If Sandy can get close to Tara without her Super being ready, they can deal significant damage. Be aware of Tara's Super, use your Sandstorm to dodge or reposition, and try to pick off Tara before she can land her Super on your team.

    Sandy vs. The Long-Range Brawlers

    Finally, let's talk about the sharpshooters, the snipers, the Brawlers who excel at picking opponents off from a distance. These are Brawlers like Brock, Piper, Colt, Bea, Nani, Spike, Tick, and Rico. Sandy can struggle against these Brawlers if they can maintain optimal range and land their shots consistently. Sandy's wide attack has a limited range, making it difficult to challenge these Brawlers directly. Sandy's Super is crucial here for closing the gap safely or for escaping incoming fire. The key against these Brawlers is using cover effectively, getting close without being seen, and punishing any mistakes they make. Sandy needs to outplay their positioning and aim.

    Sandy vs. Brock

    Brock, with his rocket launchers, can dish out massive damage from a distance. His rockets travel in a straight line and explode on impact, dealing splash damage. Sandy's wide attack can hit Brock if he's predictable, but Brock's range often keeps him out of Sandy's optimal zone. Sandy's Super is vital for closing the gap. If Sandy can use their Sandstorm to get close to Brock without being spotted, they can unload their damage and potentially take him down. However, Brock's rockets can be difficult to dodge, and his Super can zone Sandy out effectively. Sandy's Sweeping Sand Star Power can help slightly extend Sandy's effective range, giving them a better chance to engage Brock. Use cover to approach Brock, utilize your Sandstorm for surprise attacks, and punish him if he misses his rockets. Don't let him dictate the long-range fight.

    Sandy vs. Piper

    Piper is the queen of long-range sniping, and she can be Sandy's worst nightmare if not handled carefully. Piper deals significantly more damage the farther away she is. Sandy's wide attack has a limited range, making it very difficult to engage Piper directly without taking substantial damage. Sandy's Super is the only viable way to approach Piper safely. You need to use your Sandstorm to get close enough to deal damage before Piper can react effectively. If Piper uses her Super to escape, Sandy needs to try and re-engage or find another target. Sandy's Sweeping Sand Star Power can help slightly, but it's generally not enough to outrange Piper at her optimal distance. Your Sandstorm Super is your primary tool for engaging Piper. Get close undetected, deal burst damage, and try to finish her off before she can snipe you. Be patient and wait for the right moment.

    Sandy vs. Colt

    Colt, with his rapid-fire bullets, can output a lot of damage if he lands his shots. His attacks have a moderate range and can be difficult to dodge due to their speed. Sandy's wide attack can hit Colt if he's predictable, but Colt's ability to strafe and his high DPS can make him a threat. Sandy's Super is excellent for closing the distance and setting up an ambush. If Sandy can get close to Colt without being seen, they can unload their damage quickly. However, Colt's own Super can break through cover, making it hard for Sandy to hide. Sandy's Sweeping Sand Star Power can help slightly extend Sandy's effective range, giving a better chance to engage. Use your Sandstorm to approach Colt stealthily, unload your damage, and try to pressure him before he can retaliate with his high DPS.

    Sandy vs. Bea

    Bea, with her charged sniper rifle, can be incredibly dangerous. Her fully charged shot deals massive damage, and she can kite effectively. Sandy's wide attack can hit Bea, but it's hard to land enough shots before Bea charges up her powerful attack. Sandy's Super is crucial for closing the gap and surprising Bea. If Sandy can get close without being seen, they can overwhelm Bea before she can charge her shot. However, Bea's Honeycomb gadget can create a shield, making her even harder to take down. Sandy's Sweeping Sand Star Power might help extend Sandy's effective range slightly. Use your Sandstorm for surprise attacks, focus on hitting Bea before she can charge her shot, and be wary of her Honeycomb gadget.

    Sandy vs. Nani

    Nani, with her precise targeting and her Super that allows her to control a drone, can be tricky. Nani's main attack is a three-way spread, and her Super, Repulsor Drone, can be used for scouting or for direct attacks. Sandy's wide attack can hit Nani, but Nani's ability to reposition with her Super makes her evasive. Sandy's Super is great for closing the gap and setting up ambushes. If Sandy can get close to Nani without being detected, they can deal significant damage. However, Nani's main attack has a decent range, and her drone can provide vision, which can negate Sandy's stealth. Sandy's Sweeping Sand Star Power can help keep Nani at bay slightly. Use your Sandstorm to approach Nani unseen, focus on dealing burst damage, and try to avoid being targeted by her Repulsor Drone.

    Sandy vs. Spike

    Spike, the cactus who throws piercing spikes, can be a formidable opponent. His main attack deals damage in an area, and his Super slows enemies down. Sandy's wide attack can hit Spike, but Spike's area damage can make it hard for Sandy to stay close. Sandy's Super is crucial for closing the gap and getting the element of surprise. If Sandy can get close to Spike without being seen, they can deal a lot of damage. However, Spike's Super can be used defensively to slow Sandy down, making them an easy target. Sandy's Sweeping Sand Star Power might give a slight edge in range. Use your Sandstorm to approach Spike, deal burst damage, and be careful of his slowing Super.

    Sandy vs. Tick

    Tick is a master of area denial, and his mines can make Sandy's life miserable. Tick throws bouncing mines that detonate after a delay, creating dangerous zones. Sandy's wide attack can hit Tick, but Tick's ability to place mines and control space makes him hard to approach. Sandy's Super is essential for getting close to Tick without stepping on his mines. If Sandy can use their Sandstorm to get right on top of Tick, they can deal massive damage. However, Tick's mines can be strategically placed to deny entry. Sandy's Sweeping Sand can help clear mines from a slightly safer distance. Use your Sandstorm to navigate Tick's minefields, get close for burst damage, and prioritize taking him out quickly.

    Sandy vs. Rico

    Rico, with his bouncing bullets, can control areas effectively, especially in maps with walls. Rico's bullets ricochet off walls, making him dangerous in enclosed spaces. Sandy's wide attack can hit Rico, but Rico's ability to bounce shots can make him hard to pin down. Sandy's Super is crucial for closing the gap and surprising Rico. If Sandy can get close to Rico without being detected, they can deal significant damage. However, Rico's bouncing bullets can be difficult to dodge, especially around corners. Sandy's Sweeping Sand can help extend Sandy's effective range slightly. Use your Sandstorm to approach Rico stealthily, focus on landing burst damage, and be mindful of his bouncing shots, especially around walls.

    Conclusion: Sandy's Place in the Meta

    So, there you have it, guys! We've covered Sandy's matchups against the entire Brawl Stars roster. As you can see, Sandy is a versatile Brawler with strengths against many, but also clear weaknesses against others. Their primary strength lies in their ability to control the battlefield with their wide attack and, more importantly, to dictate engagements with their game-changing Super. Sandy excels at setting up ambushes, escaping dangerous situations, and providing valuable utility for their team. However, they can struggle against Brawlers who can close the distance quickly, Brawlers with strong area denial, or those who can effectively counter invisibility. Mastering Sandy involves understanding these matchups, playing to their strengths, and mitigating their weaknesses. Patience, positioning, and smart use of their Super are the keys to success. Whether you're facing Sandy or playing as them, knowing these dynamics will definitely give you an edge. Keep practicing, keep experimenting, and keep those sandstorms brewing!